


O Preppers – Improvised Traps: Units can build the Improvised Trap that causes damage and the loss of a movement point to any unit that moves onto it. Mutant units do not take fallout damage from mutant spread Red Death. They spread Red Death to non-Red Death hexes automatically for 1 Radiation Charge per hex. O Mutants – Radiant Personalities: Mutants that start their turn in the Red Death absorb 8 Radiation Charges per turn. O Jocks – Hail Mary: Small tactical nuke that can be launched from any combat unit. If another player pops the supply drop, it triggers an explosion at that location. O Borderlords – Grieving Gift: Deploy a fake supply drop to a given location on the next turn.
JUNE CIV 6 PATCH FULL
These promotions can then be used to return the GDR to full operation status. The GDR instead earns promotions when units sacrifice themselves to it.

The GDR starts damaged and does not heal or gain experience normally. O Cultists – The Undying Eye: Cultists start the game with a crippled GDR. Initiating an attack deactivates Camouflage. Adjacent enemy units can see Camouflaged units. O Aliens – Xenological Camouflage: All units can use Xenological Camouflage to become invisible to most units.
